IL2CPP is the active scripting backend, which we must use for platforms like Switch What I've found is that if scripts are located in a package with an assembly definition, any scene that is bundled inside of an asset bundle can not find a reference to any scripts in that package, if: The referenced script on this Behaviour (Game Object 'SomeObject') is missing! We get a heap of logs that scripts are missing when our scripts are added to assembly defintions and referenced in a scene which lives inside of an asset bundle: I'm in the process of submitting a reproduction project. ![]() I have however narrowed down the source of the issue which you all might find interesting because it could explain why some of you are having issues. ![]() any of the suggestions listed here were not helping my case. ![]() I found this thread due to a similar issue where any scenes I have which live in asset bundles were unable to find references to scripts which live in an assembly definition.
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